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r.LumenScene.DirectLighting.HardwareRayTracing.HeightfieldProjectionBias

Var

Unreal Engine Var console variable.

rLumenSceneDirectLightingHardwareRayTracingHeightfieldProjectionBias

Description

Applies a projection bias such that an occlusion ray starts on the ray-tracing heightfield representation

Usage

r.LumenScene.DirectLighting.HardwareRayTracing.HeightfieldProjectionBias [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.