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r.LumenScene.DirectLighting.OffscreenShadowing.TraceMeshSDFs

Var

Unreal Engine Var console variable.

rLumenSceneDirectLightingOffscreenShadowingTraceMeshSDFs

Description

Whether to trace against Mesh Signed Distance Fields for offscreen shadowing, or to trace against the lower resolution Global SDF.

Usage

r.LumenScene.DirectLighting.OffscreenShadowing.TraceMeshSDFs [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.