Skip to main content

r.LumenScene.DirectLighting.UpdateFactor

Var

Unreal Engine Var console variable.

rLumenSceneDirectLightingUpdateFactor

Description

Controls for how many texels direct lighting will be updated every frame. Texels = SurfaceCacheTexels / Factor.

Usage

r.LumenScene.DirectLighting.UpdateFactor [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.