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r.LumenScene.GlobalSDF.CoveredExpandSurfaceScale

Var

Unreal Engine Var console variable.

rLumenSceneGlobalSDFCoveredExpandSurfaceScale

Description

Scales the half voxel SDF expand used by the Global SDF to reconstruct surfaces that are thinner than the distance between two voxels, erring on the side of over-occlusion.

Usage

r.LumenScene.GlobalSDF.CoveredExpandSurfaceScale [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.