r.LumenScene.GlobalSDF.DitheredTransparencyTraceThreshold
VarUnreal Engine Var console variable.
rLumenSceneGlobalSDFDitheredTransparencyTraceThreshold
Description
Per-trace stochastic semi-transparency threshold, for tracing users that have dithered transparency enabled, for regions of space that only contain Two Sided Mesh SDFs. Anything less than 1 causes leaking.
Usage
r.LumenScene.GlobalSDF.DitheredTransparencyTraceThreshold [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

