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r.LumenScene.GlobalSDF.DitheredTransparencyTraceThreshold

Var

Unreal Engine Var console variable.

rLumenSceneGlobalSDFDitheredTransparencyTraceThreshold

Description

Per-trace stochastic semi-transparency threshold, for tracing users that have dithered transparency enabled, for regions of space that only contain Two Sided Mesh SDFs. Anything less than 1 causes leaking.

Usage

r.LumenScene.GlobalSDF.DitheredTransparencyTraceThreshold [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.