r.LumenScene.GlobalSDF.NotCoveredExpandSurfaceScale
VarUnreal Engine Var console variable.
rLumenSceneGlobalSDFNotCoveredExpandSurfaceScale
Description
Scales the half voxel SDF expand used by the Global SDF to reconstruct surfaces that are thinner than the distance between two voxels, for regions of space that only contain Two Sided Mesh SDFs.
Usage
r.LumenScene.GlobalSDF.NotCoveredExpandSurfaceScale [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

