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r.LumenScene.GlobalSDF.NotCoveredExpandSurfaceScale

Var

Unreal Engine Var console variable.

rLumenSceneGlobalSDFNotCoveredExpandSurfaceScale

Description

Scales the half voxel SDF expand used by the Global SDF to reconstruct surfaces that are thinner than the distance between two voxels, for regions of space that only contain Two Sided Mesh SDFs.

Usage

r.LumenScene.GlobalSDF.NotCoveredExpandSurfaceScale [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.