r.LumenScene.Radiosity.ProbeOcclusion
VarUnreal Engine Var console variable.
rLumenSceneRadiosityProbeOcclusion
Description
Whether to depth test against the probe hit depths during interpolation and filtering to reduce leaking. Not available with Software Ray Tracing due to imprecision.
Usage
r.LumenScene.Radiosity.ProbeOcclusion [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

