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r.LumenScene.Radiosity.ProbeOcclusion

Var

Unreal Engine Var console variable.

rLumenSceneRadiosityProbeOcclusion

Description

Whether to depth test against the probe hit depths during interpolation and filtering to reduce leaking. Not available with Software Ray Tracing due to imprecision.

Usage

r.LumenScene.Radiosity.ProbeOcclusion [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.