r.LumenScene.Radiosity.ProbeOcclusionStrength
VarUnreal Engine Var console variable.
rLumenSceneRadiosityProbeOcclusionStrength
Description
Strength of probe occlusion. 0 = No probe occlusion, 1 = Attempt to stop all leaking, but has self-occlusion artifacts, .5 (default) = tradeoff between the extremes.
Usage
r.LumenScene.Radiosity.ProbeOcclusionStrength [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

