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r.LumenScene.Radiosity.ProbeOcclusionStrength

Var

Unreal Engine Var console variable.

rLumenSceneRadiosityProbeOcclusionStrength

Description

Strength of probe occlusion. 0 = No probe occlusion, 1 = Attempt to stop all leaking, but has self-occlusion artifacts, .5 (default) = tradeoff between the extremes.

Usage

r.LumenScene.Radiosity.ProbeOcclusionStrength [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.