Skip to main content

r.LumenScene.SurfaceCache.Capture.MeshTargetScreenSize

Var

Unreal Engine Var console variable.

rLumenSceneSurfaceCacheCaptureMeshTargetScreenSize

Description

Controls which LOD level will be used to capture static meshes into surface cache.

Usage

r.LumenScene.SurfaceCache.Capture.MeshTargetScreenSize [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.