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r.LumenScene.SurfaceCache.Capture.NaniteLODScaleFactor

Var

Unreal Engine Var console variable.

rLumenSceneSurfaceCacheCaptureNaniteLODScaleFactor

Description

Controls which LOD level will be used to capture Nanite meshes into surface cache.

Usage

r.LumenScene.SurfaceCache.Capture.NaniteLODScaleFactor [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.