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r.LumenScene.SurfaceCache.CardCaptureFactor

Var

Unreal Engine Var console variable.

rLumenSceneSurfaceCacheCardCaptureFactor

Description

Controls how many texels can be captured per frame. Texels = SurfaceCacheTexels / Factor.

Usage

r.LumenScene.SurfaceCache.CardCaptureFactor [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.