r.LumenScene.SurfaceCache.CardCaptureFactor
VarUnreal Engine Var console variable.
rLumenSceneSurfaceCacheCardCaptureFactor
Description
Controls how many texels can be captured per frame. Texels = SurfaceCacheTexels / Factor.
Usage
r.LumenScene.SurfaceCache.CardCaptureFactor [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

