r.LumenScene.SurfaceCache.MeshTargetScreenSize
VarUnreal Engine Var console variable.
rLumenSceneSurfaceCacheMeshTargetScreenSize
Description
Controls which LOD level will be used to capture static meshes into surface cache.
Usage
r.LumenScene.SurfaceCache.MeshTargetScreenSize [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

