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r.LumenScene.SurfaceCache.Nanite.AsyncRasterization

Var

Unreal Engine Var console variable.

rLumenSceneSurfaceCacheNaniteAsyncRasterization

Description

Whether to use Nanite async rasterization for Mesh Card capture.

Usage

r.LumenScene.SurfaceCache.Nanite.AsyncRasterization [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.