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r.Refraction.Blur.DitheringScaleFactor

Var

Unreal Engine Var console variable.

rRefractionBlurDitheringScaleFactor

Description

Represents the radius scale factor of the dithered noise applied on the rough refraction UV sample. A value of 1 means that the UV offset will be rotated on circle of radius = pixel standard deviation. A large value can confuse TAA/TSR and result on color splotches. Disabled when 0, accept [0,1] range.

Usage

r.Refraction.Blur.DitheringScaleFactor [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.