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r.Refraction.Blur.MaxExposedLuminance

Var

Unreal Engine Var console variable.

rRefractionBlurMaxExposedLuminance

Description

Clamp scene pre-exposed luminance to this maximum value. It helps to reduce bright specular highlight flickering, even when r.Refraction.Blur.TemporalAA=1.

Usage

r.Refraction.Blur.MaxExposedLuminance [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.