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r.ShaderCompiler.AllowDistributedCompilation

Var

Unreal Engine Var console variable.

rShaderCompilerAllowDistributedCompilation

Description

If 0, only local (spawned by the engine) ShaderCompileWorkers will be used. If 1, SCWs will be distributed using one of several possible backends (XGE, FASTBuild, SN-DBS)

Usage

r.ShaderCompiler.AllowDistributedCompilation [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.