r.ShaderCompiler.AllowDistributedCompilation
VarUnreal Engine Var console variable.
rShaderCompilerAllowDistributedCompilation
Description
If 0, only local (spawned by the engine) ShaderCompileWorkers will be used. If 1, SCWs will be distributed using one of several possible backends (XGE, FASTBuild, SN-DBS)
Usage
r.ShaderCompiler.AllowDistributedCompilation [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

