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r.Shadow.CachedShadowsCastFromMovablePrimitives

Var

Unreal Engine Var console variable.

rShadowCachedShadowsCastFromMovablePrimitives

Description

Whether movable primitives should cast a shadow from cached whole scene shadows (movable point and spot lights) Disabling this can be used to remove the copy of the cached shadowmap.

Usage

r.Shadow.CachedShadowsCastFromMovablePrimitives [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.