r.Shadow.CachedShadowsCastFromMovablePrimitives
VarUnreal Engine Var console variable.
rShadowCachedShadowsCastFromMovablePrimitives
Description
Whether movable primitives should cast a shadow from cached whole scene shadows (movable point and spot lights) Disabling this can be used to remove the copy of the cached shadowmap.
Usage
r.Shadow.CachedShadowsCastFromMovablePrimitives [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

