r.Shadow.CacheWPOPrimitives
VarUnreal Engine Var console variable.
rShadowCacheWPOPrimitives
Description
Whether primitives whose materials use World Position Offset should be considered movable for cached shadowmapsEnablings this gives more correct, but slower whole scene shadows from materials that use WPO.
Usage
r.Shadow.CacheWPOPrimitives [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

