Skip to main content

r.Shadow.CacheWPOPrimitives

Var

Unreal Engine Var console variable.

rShadowCacheWPOPrimitives

Description

Whether primitives whose materials use World Position Offset should be considered movable for cached shadowmapsEnablings this gives more correct, but slower whole scene shadows from materials that use WPO.

Usage

r.Shadow.CacheWPOPrimitives [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.