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r.Shadow.CacheWholeSceneShadows

Var

Unreal Engine Var console variable.

rShadowCacheWholeSceneShadows

Description

When enabled, movable point and spot light whole scene shadow depths from static primitives will be cached as an optimization.

Usage

r.Shadow.CacheWholeSceneShadows [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.