r.Shadow.CacheWholeSceneShadows
VarUnreal Engine Var console variable.
rShadowCacheWholeSceneShadows
Description
When enabled, movable point and spot light whole scene shadow depths from static primitives will be cached as an optimization.
Usage
r.Shadow.CacheWholeSceneShadows [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

