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r.SkinnedMesh.ReleasePreviousLODInfoOnInitialization

Var

Unreal Engine Var console variable.

rSkinnedMeshReleasePreviousLODInfoOnInitialization

Description

Whether to flush the render thread (incurring a game thread stall) and clean existing LOD info when re-initializating.

Usage

r.SkinnedMesh.ReleasePreviousLODInfoOnInitialization [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.