r.SkinnedMesh.ReleasePreviousLODInfoOnInitialization
VarUnreal Engine Var console variable.
rSkinnedMeshReleasePreviousLODInfoOnInitialization
Description
Whether to flush the render thread (incurring a game thread stall) and clean existing LOD info when re-initializating.
Usage
r.SkinnedMesh.ReleasePreviousLODInfoOnInitialization [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

