r.SkinnedMesh.RenderNanite
VarUnreal Engine Var console variable.
rSkinnedMeshRenderNanite
Description
When true, allows skinned meshes to render as Nanite when enabled on the mesh (otherwise uses fallback mesh).
Usage
r.SkinnedMesh.RenderNanite [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

