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r.SkyLight.RealTimeReflectionCapture.TimeSlice.SkyCloudCubeFacePerFrame

Var

Unreal Engine Var console variable.

rSkyLightRealTimeReflectionCaptureTimeSliceSkyCloudCubeFacePerFrame

Description

When enabled, the real-time sky light capture and convolutions will by distributed over several frames to lower the per-frame cost.

Usage

r.SkyLight.RealTimeReflectionCapture.TimeSlice.SkyCloudCubeFacePerFrame [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.