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r.SplineMesh.FitToSourceMeshBounds

Var

Unreal Engine Var console variable.

rSplineMeshFitToSourceMeshBounds

Description

When true, will use the bounds of the LOD 0 source mesh to fit the mesh to the spline, as opposed to the collective

Usage

r.SplineMesh.FitToSourceMeshBounds [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.