r.SplineMesh.FitToSourceMeshBounds
VarUnreal Engine Var console variable.
rSplineMeshFitToSourceMeshBounds
Description
When true, will use the bounds of the LOD 0 source mesh to fit the mesh to the spline, as opposed to the collective
Usage
r.SplineMesh.FitToSourceMeshBounds [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

