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r.SplineMesh.NoRecreateProxy

Var

Unreal Engine Var console variable.

rSplineMeshNoRecreateProxy

Description

Optimization. If true, spline mesh proxies will not be recreated every time they are changed. They are simply updated.

Usage

r.SplineMesh.NoRecreateProxy [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.