r.SplineMesh.NoRecreateProxy
VarUnreal Engine Var console variable.
rSplineMeshNoRecreateProxy
Description
Optimization. If true, spline mesh proxies will not be recreated every time they are changed. They are simply updated.
Usage
r.SplineMesh.NoRecreateProxy [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

