r.VolumetricCloud.ApplyFogLate.CloudOnTranslucent
VarUnreal Engine Var console variable.
rVolumetricCloudApplyFogLateCloudOnTranslucent
Description
When r.VolumetricCloud.ApplyFogLate=1, fog is not into the volumetric cloud reconstructed buffer. So when applied on translucent, a visual discrepancy can become visible for translucent behind clouds. This enables the reconstruction step to also output an extra cloud buffer with fog included for application on translucent. It is more expenssive and use more memory so it is disabled by default.
Usage
r.VolumetricCloud.ApplyFogLate.CloudOnTranslucent [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

