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r.VolumetricCloud.ApplyFogOnAllPixel

Var

Unreal Engine Var console variable.

rVolumetricCloudApplyFogOnAllPixel

Description

When true, fog will be applied on cloud tracing buffer on all pixels instead of only where clouds coverage is >0. This is a tiny bit more expenssive but can remove visual discontinuities when cloud coverage is close to or flip to 0.

Usage

r.VolumetricCloud.ApplyFogOnAllPixel [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.