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r.VolumetricCloud.DistanceToSampleMaxCount

Var

Unreal Engine Var console variable.

rVolumetricCloudDistanceToSampleMaxCount

Description

Distance in kilometers over which the total number of ray samples will be evenly distributed. Before that, the number of ray samples will span 1 to SampleCountMax, for for tracing distance ranging from 0 to DistanceToSampleCountMax (kilometers).

Usage

r.VolumetricCloud.DistanceToSampleMaxCount [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.