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r.VolumetricCloud.SampleMinCount

Var

Unreal Engine Var console variable.

rVolumetricCloudSampleMinCount

Description

The minimum number of samples to take along a ray. This can help with quality for volume close to the camera, e.g. if cloud layer is also used as low altitude fog. SampleMinCount should remain relatively small because it is applied to all tracing process.

Usage

r.VolumetricCloud.SampleMinCount [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.