r.VolumetricCloud.ShadowMap.RaySampleHorizonMultiplier
VarUnreal Engine Var console variable.
rVolumetricCloudShadowMapRaySampleHorizonMultiplier
Description
The multipler on the sample count applied when the atmospheric light reach the horizon. Less pixels in the shadow map need to be traced, but rays need to travel a lot longer.
Usage
r.VolumetricCloud.ShadowMap.RaySampleHorizonMultiplier [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

