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ShaderAudit.TreeMap.MinLabelWidthPx

Var

Unreal Engine Var console variable.

ShaderAuditTreeMapMinLabelWidthPx

Description

Minimum predicted cell width (in pixels) below which TreeMap cell labels are hidden. 0 disables. Default: 80.

Usage

ShaderAudit.TreeMap.MinLabelWidthPx [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.