ShaderAudit.TreeMap.MinLabelWidthPx
VarUnreal Engine Var console variable.
ShaderAuditTreeMapMinLabelWidthPx
Description
Minimum predicted cell width (in pixels) below which TreeMap cell labels are hidden. 0 disables. Default: 80.
Usage
ShaderAudit.TreeMap.MinLabelWidthPx [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

