SlateDebugger.Break.OnWidgetBeginPaint
CmdUnreal Engine Cmd console variable.
SlateDebuggerBreakOnWidgetBeginPaint
Description
Break before the widget get painted (must be attached to a debugger) Usage: [WidgetPtr=0x1234567]|[WidgetId=12345]
Usage
SlateDebugger.Break.OnWidgetBeginPaintExecute via the console (~). This is a command, not a variable.

