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SlateDebugger.Break.OnWidgetInvalidation

Cmd

Unreal Engine Cmd console variable.

SlateDebuggerBreakOnWidgetInvalidation

Description

Break when the widget get invalidated (must be attached to a debugger) Usage: [WidgetPtr=0x1234567]|[WidgetId=12345] [Reason=Paint|Volatility|ChildOrder|RenderTransform|Visibility|AttributeRegistration|Prepass|All|]

Usage

SlateDebugger.Break.OnWidgetInvalidation

Execute via the console (~). This is a command, not a variable.