SlateDebugger.Break.OnWidgetEndPaint
CmdUnreal Engine Cmd console variable.
SlateDebuggerBreakOnWidgetEndPaint
Description
Break after the widget got painted (must be attached to a debugger) Usage: [WidgetPtr=0x1234567]|[WidgetId=12345]
Usage
SlateDebugger.Break.OnWidgetEndPaintExecute via the console (~). This is a command, not a variable.

