StateTree.Compiler.bEnableCheckOutersOnCompilationSucceeded
VarUnreal Engine Var console variable.
StateTreeCompilerbEnableCheckOutersOnCompilationSucceeded
Description
After a StateTree successfully compiles, test if there are invalid references in the compiled data.
Usage
StateTree.Compiler.bEnableCheckOutersOnCompilationSucceeded [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.
Related Variables
StateTree.Compiler.EnableCompileAllIfChangedOnBeginPIEVarStateTree.Compiler.EnableCompileAllIfChangedOnBeginPIE_UseCachedListVarStateTree.Compiler.EnableConditionWithEvaluationScopeInstanceDataVarStateTree.Compiler.EnableForceCompileSynchronouslyInPIESessionVarStateTree.Compiler.EnablePropertyFunctionWithEvaluationScopeInstanceDataVar

