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StateTree.Compiler.EnableCompileAllIfChangedOnBeginPIE

Var

Unreal Engine Var console variable.

StateTreeCompilerEnableCompileAllIfChangedOnBeginPIE

Description

When PIE starts, compile all state tree asset (if needed).

Usage

StateTree.Compiler.EnableCompileAllIfChangedOnBeginPIE [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.