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StateTree.Compiler.EnableCompileAllIfChangedOnBeginPIE_UseCachedList

Var

Unreal Engine Var console variable.

StateTreeCompilerEnableCompileAllIfChangedOnBeginPIE_UseCachedList

Description

Use the cached list instead of iterating over all assets.

Usage

StateTree.Compiler.EnableCompileAllIfChangedOnBeginPIE_UseCachedList [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.