StateTree.Compiler.EnableCompileAllIfChangedOnBeginPIE_UseCachedList
VarUnreal Engine Var console variable.
StateTreeCompilerEnableCompileAllIfChangedOnBeginPIE_UseCachedList
Description
Use the cached list instead of iterating over all assets.
Usage
StateTree.Compiler.EnableCompileAllIfChangedOnBeginPIE_UseCachedList [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.
Related Variables
StateTree.Compiler.bEnableCheckOutersOnCompilationSucceededVarStateTree.Compiler.EnableCompileAllIfChangedOnBeginPIEVarStateTree.Compiler.EnableConditionWithEvaluationScopeInstanceDataVarStateTree.Compiler.EnableForceCompileSynchronouslyInPIESessionVarStateTree.Compiler.EnablePropertyFunctionWithEvaluationScopeInstanceDataVar

