t.FPSChart.MaxFrameDeltaSecsBeforeDiscarding
VarUnreal Engine Var console variable.
tFPSChartMaxFrameDeltaSecsBeforeDiscarding
Description
The maximum length a frame can be (in seconds) to be considered for FPS chart binning (default 1.0s; no maximum length if <= 0.0)
Usage
t.FPSChart.MaxFrameDeltaSecsBeforeDiscarding [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

