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t.FPSChart.MaxFrameDeltaSecsBeforeDiscarding

Var

Unreal Engine Var console variable.

tFPSChartMaxFrameDeltaSecsBeforeDiscarding

Description

The maximum length a frame can be (in seconds) to be considered for FPS chart binning (default 1.0s; no maximum length if <= 0.0)

Usage

t.FPSChart.MaxFrameDeltaSecsBeforeDiscarding [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.