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a.Montage.UseForcedSequencerMontageLoopBehavior

Var

Unreal Engine Var console variable.

aMontageUseForcedSequencerMontageLoopBehavior

Description

When true, if a montage is updated from Sequencer by utilising forced positions also handle wrapping correctly when the Sequencer loops

Usage

a.Montage.UseForcedSequencerMontageLoopBehavior [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.