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au.streamcache.BlockOnChunkLoadCompletion

Var

Unreal Engine Var console variable.

austreamcacheBlockOnChunkLoadCompletion

Description

When set to 1, USoundWaves we will always attempt to synchronously load a chunk after a USoundWave request has finished 0: Don't try to block after a SoundWave has completed loading a chunk, 1: Block after a USoundWave's chunk request has completed.

Usage

au.streamcache.BlockOnChunkLoadCompletion [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.