au.streamcache.DispatchToGameThreadOnChunkRequest
VarUnreal Engine Var console variable.
austreamcacheDispatchToGameThreadOnChunkRequest
Description
When set to 1, we will always dispatch a callback to the game thread whenever a USoundWave request has finished. This may cause chunks of audio to be evicted by the time we need them 0: as soon as the chunk is loaded, capture the audio chunk. 1: As soon as the chunk is loaded, dispatch a callback to the gamethread.
Usage
au.streamcache.DispatchToGameThreadOnChunkRequest [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

