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au.streamcache.DispatchToGameThreadOnChunkRequest

Var

Unreal Engine Var console variable.

austreamcacheDispatchToGameThreadOnChunkRequest

Description

When set to 1, we will always dispatch a callback to the game thread whenever a USoundWave request has finished. This may cause chunks of audio to be evicted by the time we need them 0: as soon as the chunk is loaded, capture the audio chunk. 1: As soon as the chunk is loaded, dispatch a callback to the gamethread.

Usage

au.streamcache.DispatchToGameThreadOnChunkRequest [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.