au.streamcache.priming.PrimeDelayNodes
VarUnreal Engine Var console variable.
austreamcacheprimingPrimeDelayNodes
Description
When set to 1, sounds will be loaded into the cache automatically when a delay node is hit
Usage
au.streamcache.priming.PrimeDelayNodes [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

