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au.streamcache.priming.PrimeDelayNodes

Var

Unreal Engine Var console variable.

austreamcacheprimingPrimeDelayNodes

Description

When set to 1, sounds will be loaded into the cache automatically when a delay node is hit

Usage

au.streamcache.priming.PrimeDelayNodes [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.