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au.streamcache.priming.ManuallyPrimeChildNodes

Var

Unreal Engine Var console variable.

austreamcacheprimingManuallyPrimeChildNodes

Description

When set to 1, we ignore the loading behavior of sound classes set on a Sound Cue directly.

Usage

au.streamcache.priming.ManuallyPrimeChildNodes [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.