net.Iris.AllowCreateNetObjectForNetRefHandlePendingDestroy
VarUnreal Engine Var console variable.
netIrisAllowCreateNetObjectForNetRefHandlePendingDestroy
Description
If set to true we allow creation of a new NetObject for a NetRefHandle pending destroy that might still be replicating data to client. This is currently not fully supported and can lead to issues on the client.
Usage
net.Iris.AllowCreateNetObjectForNetRefHandlePendingDestroy [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

