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net.Iris.AllowCreateNetObjectForNetRefHandlePendingDestroy

Var

Unreal Engine Var console variable.

netIrisAllowCreateNetObjectForNetRefHandlePendingDestroy

Description

If set to true we allow creation of a new NetObject for a NetRefHandle pending destroy that might still be replicating data to client. This is currently not fully supported and can lead to issues on the client.

Usage

net.Iris.AllowCreateNetObjectForNetRefHandlePendingDestroy [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.