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net.Iris.AlwaysCreateLevelFilteringGroupsForPersistentLevels

Var

Unreal Engine Var console variable.

netIrisAlwaysCreateLevelFilteringGroupsForPersistentLevels

Description

When true a world's persistent level will have a filter group created such that replication of objects therein can be enabled and disabled at any point in time. This is required for seamless travel but otherwise an unnecessary overhead.

Usage

net.Iris.AlwaysCreateLevelFilteringGroupsForPersistentLevels [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.