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net.Iris.AlwaysDestroyDynamicSubObjectInstancesOnDetachFromStaticRoot

Var

Unreal Engine Var console variable.

netIrisAlwaysDestroyDynamicSubObjectInstancesOnDetachFromStaticRoot

Description

When true, We will always destroy instance for dynamic subobjects during EndReplication of a static rootobject.

Usage

net.Iris.AlwaysDestroyDynamicSubObjectInstancesOnDetachFromStaticRoot [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.