net.Iris.CallStopReplicationForActorComponentWhenUpdatingReplicatedComponent
VarUnreal Engine Var console variable.
netIrisCallStopReplicationForActorComponentWhenUpdatingReplicatedComponent
Description
If true, replicated ActorComponentrs will call stop replication if they are no longer replicated after a call to UpdateReplicatedComponent..
Usage
net.Iris.CallStopReplicationForActorComponentWhenUpdatingReplicatedComponent [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

