Skip to main content

net.Iris.CallStopReplicationForActorComponentWhenUpdatingReplicatedComponent

Var

Unreal Engine Var console variable.

netIrisCallStopReplicationForActorComponentWhenUpdatingReplicatedComponent

Description

If true, replicated ActorComponentrs will call stop replication if they are no longer replicated after a call to UpdateReplicatedComponent..

Usage

net.Iris.CallStopReplicationForActorComponentWhenUpdatingReplicatedComponent [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.