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net.Iris.DeferEndReplication

Var

Unreal Engine Var console variable.

netIrisDeferEndReplication

Description

bDeferEndReplication if true calls to EndReplication will be defered until after we have applied statedata. Default is true.

Usage

net.Iris.DeferEndReplication [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.