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net.Iris.MaxCDOStateBytesOnProtocolMismatch

Var

Unreal Engine Var console variable.

netIrisMaxCDOStateBytesOnProtocolMismatch

Description

Max byte size of the client-sent CDO state payload on protocol mismatch. Payloads above this fall back to logging locally + sending the plain mismatch message.

Usage

net.Iris.MaxCDOStateBytesOnProtocolMismatch [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.