net.Iris.MaxCDOStateBytesOnProtocolMismatch
VarUnreal Engine Var console variable.
netIrisMaxCDOStateBytesOnProtocolMismatch
Description
Max byte size of the client-sent CDO state payload on protocol mismatch. Payloads above this fall back to logging locally + sending the plain mismatch message.
Usage
net.Iris.MaxCDOStateBytesOnProtocolMismatch [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

