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net.Iris.PacketSequenceSafetyMargin

Var

Unreal Engine Var console variable.

netIrisPacketSequenceSafetyMargin

Description

How many packets to spare before considering packet sequence full. This allows a few non-DataStreamChannel packets to be sent without messing up packet acking.

Usage

net.Iris.PacketSequenceSafetyMargin [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.