net.Iris.PacketSequenceSafetyMargin
VarUnreal Engine Var console variable.
netIrisPacketSequenceSafetyMargin
Description
How many packets to spare before considering packet sequence full. This allows a few non-DataStreamChannel packets to be sent without messing up packet acking.
Usage
net.Iris.PacketSequenceSafetyMargin [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

