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net.Iris.PruneReplicationStateDescriptorsWithArchetype

Var

Unreal Engine Var console variable.

netIrisPruneReplicationStateDescriptorsWithArchetype

Description

If true, we will invalidate registered descriptors if archetype is no longer resolvable, otherwise we will keep them around until CDO is no longer valid.

Usage

net.Iris.PruneReplicationStateDescriptorsWithArchetype [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.