net.Iris.PruneReplicationStateDescriptorsWithArchetype
VarUnreal Engine Var console variable.
netIrisPruneReplicationStateDescriptorsWithArchetype
Description
If true, we will invalidate registered descriptors if archetype is no longer resolvable, otherwise we will keep them around until CDO is no longer valid.
Usage
net.Iris.PruneReplicationStateDescriptorsWithArchetype [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

